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  <title>VOIDCOM Dev Blog</title>
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  <updated>2026-04-15T12:00:00.000Z</updated>
  <subtitle>Devlogs, design diaries and patch notes from the build of VOIDCOM: Path to the Stars.</subtitle>
  <generator>VOIDCOM static feed generator</generator>
  <entry>
    <title>Pre-Alpha Roadmap Kickoff</title>
    <link rel="alternate" type="text/html" href="https://voidcom.example/post.html?slug=2026-04-15-pre-alpha-roadmap-kickoff" />
    <id>tag:voidcom.example,2026-04-15:2026-04-15-pre-alpha-roadmap-kickoff</id>
    <published>2026-04-15T12:00:00.000Z</published>
    <updated>2026-04-15T12:00:00.000Z</updated>
    <category term="devlog" />
    <category term="roadmap" />
    <category term="pre-alpha" />
    <author><name>Voidcom Corp.</name></author>
    <summary>We&apos;re putting the first stake in the ground. Here&apos;s what the next four phases of VOIDCOM look like — and which spreadsheets you&apos;ll be cursing first.</summary>
    <content type="html"><![CDATA[<p>Pre-alpha is officially open. After months of whiteboards, prototypes and questionable napkin math, the simulation finally runs end-to-end without bursting into flames. That feels like reason enough to publish phase one of our public roadmap.</p>
<h2>Where we are</h2>
<p>Right now you can boot up the office hub, click around three economic modules — Mining, Logistics and Research — and watch numbers slowly turn into bigger numbers. It is, somehow, already addictive. We're keeping the loop tight before we layer on the rest.</p>
<p><em>[Screenshot: DEVLOG_OFFICE_HUB_001.PNG — The office hub at 3 AM. Yes, the printer is intentional.]</em></p>
<h2>What's next</h2>
<ul><li>Forge the first version of the research tree (~180 nodes).</li><li>Bring Media and Biotech online so the supply chains start interlocking.</li><li>Prototype the starmap — currently a sticky note on the wall.</li><li>Onboard the first wave of closed playtesters via Discord.</li></ul>
<blockquote><p>The plan isn't to ship faster. The plan is to ship a thing that's worth waiting for.</p></blockquote>
<p>If you want to follow the build, the socials below are the right move. Devlogs will land here every two weeks once we settle into a rhythm.</p>]]></content>
  </entry>
  <entry>
    <title>First Module Online: Mining</title>
    <link rel="alternate" type="text/html" href="https://voidcom.example/post.html?slug=2026-03-28-first-module-mining" />
    <id>tag:voidcom.example,2026-03-28:2026-03-28-first-module-mining</id>
    <published>2026-03-28T12:00:00.000Z</published>
    <updated>2026-03-28T12:00:00.000Z</updated>
    <category term="devlog" />
    <category term="modules" />
    <category term="mining" />
    <author><name>Mira K. — Lead Sim</name></author>
    <summary>Drills are spinning, conveyor belts are belching, accountants are happy. A look at how the Mining module went from spreadsheet to playable in 9 days.</summary>
    <content type="html"><![CDATA[<p>We picked Mining as the first vertical slice for one obvious reason: it's the one place where every other module eventually connects. Without raw materials, Logistics has nothing to truck, Biotech has nothing to refine, Media has nothing to spin.</p>
<h2>From spreadsheet to ship</h2>
<p>Mira on the sim team built the entire economic model in a Google Sheet first — yields, decay curves, surplus thresholds — before a single line of GDScript was written. Once the spreadsheet felt fun (yes, that's a thing), we ported it node-by-node.</p>
<p><em>[Screenshot: DEVLOG_MINING_NODE_GRAPH.PNG — Mining yield curves, before they got nerfed twice.]</em></p>
<ul><li>12 ore types tuned across 4 asteroid biomes.</li><li>Drill upgrades gated behind 6 research nodes.</li><li>Automation belts at 60 FPS even on a potato laptop.</li><li>1 (one) accountant who actually smiles when ore prices spike.</li></ul>
<pre><code>$ voidcom --module mining --status
  yield/min : 412.6
  decay     : -0.018%/h
  morale    : 91/100</code></pre>
<p>Logistics is up next. Bring trucks.</p>]]></content>
  </entry>
  <entry>
    <title>Hello, Voidcom</title>
    <link rel="alternate" type="text/html" href="https://voidcom.example/post.html?slug=2026-02-10-hello-voidcom" />
    <id>tag:voidcom.example,2026-02-10:2026-02-10-hello-voidcom</id>
    <published>2026-02-10T12:00:00.000Z</published>
    <updated>2026-02-10T12:00:00.000Z</updated>
    <category term="devlog" />
    <category term="intro" />
    <author><name>Voidcom Corp.</name></author>
    <summary>First post, first pitch, first flag in the dirt. What we&apos;re building, why we&apos;re building it, and what you can expect to read here over the next year.</summary>
    <content type="html"><![CDATA[<p>Welcome to the Voidcom dev blog. We're a small team building VOIDCOM: Path to the Stars — a 2D semi-retro economic simulation about leading a corporation from a rented co-working pod to galactic dominance.</p>
<h2>What you'll read here</h2>
<ul><li>Bi-weekly devlogs covering modules, systems and design decisions.</li><li>Behind-the-scenes of the simulation: balance sheets, math, mistakes.</li><li>Roadmap updates as we transition Pre-Alpha → Alpha → Beta → Launch.</li><li>The occasional post about coffee, sleep deprivation and how we got the title screen to feel just right.</li></ul>
<blockquote><p>Make humanity multi-stellar. Preferably under our logo.</p></blockquote>
<p>More soon.</p>]]></content>
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